Glossary
The language of a living campaign.
Lore Atlas uses a small set of consistent concepts. These definitions explain how the interface uses each term.
A
- Access challenge
- An optional skill check that must be passed or marked opened before Loot can be claimed.
- Active quest
- A quest the party is currently pursuing.
- Atlas
- The visual campaign map containing locations, threads, connections, and quest lanes.
- Available quest
- A quest the party can discover or accept but has not yet taken on.
C
- Campaign
- The owner-controlled container for an atlas, party, settings, sessions, handouts, and journal.
- Campaign backup
- A versioned private JSON file used to create a separate restored copy of an owned campaign.
- Campaign clock
- A Lore Atlas tracker for pressure or progress that can count up or down and trigger authored consequences.
- Campaign consequence
- A DM-authored state change that occurs after a challenge result or clock threshold.
- Campaign Journal
- The lasting player-safe history created from completed sessions.
- Campaign template
- A reusable campaign structure with progress reset and account-bound player data removed.
- Character knowledge
- A note that is associated with one claimed character instead of the whole party.
- Claim
- The act of associating a campaign character or Loot reward with a player character.
- Clue
- A thread representing discoverable information, optionally connected to a skill check.
- Compendium
- The searchable catalog of supported SRD and Homebrew creatures, equipment, spells, and rules references.
D
- Decision history
- The event record showing how clocks, locations, passages, beliefs, consequences, and routes reached their current state.
- DM only
- Content visible to the Dungeon Master but withheld from player-facing views.
E
- Encounter
- A thread containing creatures and the tools needed to balance and run combat.
- Environment initiative
- A battlefield effect that acts on its own initiative count during an encounter.
- Event
- A thread for something that happens or changes the state of the world.
H
- Handout
- An uploaded campaign image that can be organized, associated, revealed, and presented.
- Homebrew
- User or system-created game content that is not part of the bundled open rules sources.
I
- Invitation link
- A private campaign-specific URL that lets a signed-in user join as a player.
L
- Location
- The Atlas thread type used for a playable visit. Every Location step points to a reusable Place record.
- Location state
- A durable description of a place as stable, changed, tense, dangerous, closed, destroyed, or a DM-defined state.
- Location step
- A playable arrival, exploration, or return in the story flow that points to a reusable Place record.
- Loot
- A thread containing items, currency, access conditions, and assignment history.
N
- NPC
- A reusable non-player character record that can appear in multiple places and story threads, offer quests, and retain one identity.
O
- Optional path
- A connected branch the party may skip or miss without blocking the expected flow.
- Outcome branch
- A quest that unlocks after a parent quest is completed, failed, or abandoned.
P
- Passage
- A campaign route between locations with direction, duration, cost, risk, requirements, visibility, and current status.
- Place
- A reusable location record in the World Library. Places can contain smaller places and gather every story visit, NPC, route, state, and handout associated with them.
- Planning marker
- A player signal that a revealed thread should be revisited, watched, or discussed.
- Player belief
- A player-safe statement that records what the party or one character believes separately from what the DM knows is true.
- Player Display
- A temporary second-screen view containing only revealed, player-safe content.
- Player preview
- A DM tool for inspecting the sanitized player experience without another account.
- Prerequisite
- A thread that must be resolved before another thread can be completed or claimed.
- Published Homebrew
- A permanent, versioned Homebrew entry available according to its visibility and license.
Q
- Quest
- An objective with available, accepted, active, completed, failed, or abandoned status.
R
- Required path
- A connection representing the expected route through part of the adventure.
- Revealed
- Content the DM has made visible to players.
- Rules edition
- The selected D&D rules generation used for characters, compendium content, and encounter calculations.
S
- Session
- A scheduled or live gathering that records activity and becomes journal history when completed.
- SRD
- A System Reference Document containing game material licensed for open use.
T
- Thread
- A playable card representing an Event, Location step, Quest, Encounter, Challenge, Clue, Loot, or Milestone.
- Tonight’s Table
- The private DM run sheet used to prepare one gathering.
V
- Version
- A permanent revision of published Homebrew that campaigns can choose to keep or upgrade.