LLore AtlasHelp & GuidesOpen Lore Atlas

A guide for every table

Build worlds without getting lost in the tools.

Start with the essentials, then learn each part of Lore Atlas when it becomes useful. Your campaign can stay simple or grow into a living record of everything your party has changed.

1

Shape the world

Create chapters and connect threads into a campaign your table can explore.

2

Run the table

Prepare sessions, manage encounters, reveal discoveries, and award loot.

3

Keep the story

Turn play into recaps, memories, character history, and a campaign journal.

Field guide

Choose what you want to do

Dungeon Master basicsBuild your first atlas

Begin with a chapter, then add a location or event as the first thread. Branch NPCs, quests, clues, encounters, and loot from the things that logically reveal or grant them.

  1. 1

    Create a chapter to group a recognizable part of the adventure.

  2. 2

    Add a location or event as the starting point.

  3. 3

    Use the branch action on a card to see only sensible next thread types.

  4. 4

    Keep new threads DM-only until the party discovers them.

Campaign structureUnderstand chapters and threads

Chapters organize related material without forcing a linear story. Threads are the people, places, events, quests, clues, encounters, and loot that make up the campaign.

  1. 1

    Use chapters for regions, arcs, sourcebook sections, or other useful groupings.

  2. 2

    Use required connections for the expected path and optional connections for discoveries the party may miss.

  3. 3

    Quests can cross chapter boundaries and gather their own related threads.

At the tablePrepare and run a session

Tonight’s Table gathers your immediate prep. Sessions record what actually happens and turn completed play into a lasting campaign journal.

  1. 1

    Add important threads and reminders to Tonight’s Table.

  2. 2

    Schedule a session or choose Meet now.

  3. 3

    Record discoveries, positions, encounters, and rewards while playing.

  4. 4

    Wrap the session with a recap for players.

CombatBuild and run encounters

Attach creatures to an encounter, compare its difficulty against the campaign party, and run initiative without leaving the atlas.

  1. 1

    Add at least one monster to the encounter.

  2. 2

    Review the difficulty meter and add environment initiative when useful.

  3. 3

    Start combat, track health and saves, then wrap it up.

  4. 4

    Record which creatures were defeated, escaped, or survived.

Player experienceReveal the story to players

Threads begin private to the DM. Reveal them from the card or details panel when the party learns about them, and they will appear automatically for players.

  1. 1

    Invite players from Campaign settings.

  2. 2

    Reveal individual threads as they are discovered.

  3. 3

    Use Player preview to verify exactly what the party can see.

  4. 4

    Use Player display for a shared screen without a second account.

Journal and sharingRemember the campaign

The campaign journal combines recaps, discoveries, encounter outcomes, rewards, and player memories into a safe history of the adventure.

  1. 1

    Complete sessions and write concise recaps.

  2. 2

    Invite players to add table memories.

  3. 3

    Use player-safe preview before sharing or printing.

  4. 4

    Return before the next game for the story-so-far summary.

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