Lore AtlasUser guidesOpen Lore Atlas

Dungeon Master field guide

From blank page to living campaign

A complete, practical path through campaign creation, world building, preparation, live play, and the shared campaign record.

You do not need to build the whole world before the first session. A campaign, a location, and two or three useful threads are enough to begin.

01

Start here

Create a campaign and set its foundation

DM only

A campaign is the private container for your atlas, party, sessions, handouts, settings, and journal. Players only gain access after you invite them.

Lore Atlas campaign creation wizard showing blank campaign, campaign template, and restore options.
Choose the right starting pointStart blank, use a structural template, or validate a backup before creating a separate restored campaign.
  1. 1

    Open Campaigns and choose New campaign, then start blank, choose a structural template, or restore a campaign file.

  2. 2

    Give the campaign a recognizable name. A template configures useful tools without adding someone else’s story content.

  3. 3

    Add any player characters you already know. Name, player, class, and level are enough, and you can continue without a roster.

  4. 4

    Create one opening Event with a short table-facing hook. Choose whether it begins hidden from players or already visible.

  5. 5

    Review the campaign structure, party count, and first Event, then create the campaign and continue in the Atlas.

When you are doneYou have a private campaign workspace with an initial roster and one playable place to begin.

Guide contents
02

Organize without railroading

Build visits from reusable places

DM only

A Location step says when the party reaches a place in the story. Its Place record says what that location is across the whole campaign. A place can contain districts, buildings, floors, rooms, and hidden areas, and the story can return to it without copying its identity.

  1. 1

    Choose Add thread, then Location, when reaching the place is a step in the party’s story.

  2. 2

    Create a new Place in that flow or select an existing Place when the party is returning somewhere familiar.

  3. 3

    Open the World Library when you need to create or edit a reusable place without adding a story visit.

  4. 4

    Add smaller places beneath a containing Place when the distinction matters during play.

  5. 5

    Attach events, encounters, clues, loot, and NPC appearances to the Place where they happen.

  6. 6

    Connect events across locations to show travel and story progression. Rooms inside one building can stay together as one story visit.

  7. 7

    When a later scene begins at the same place, edit its first thread and choose Start a new visit here. You can give the visit a table-friendly label without copying the location.

  8. 8

    Let quests cross locations when an objective spans the wider world.

When you are doneThe atlas shows both where play occurs and how the story can move forward.

Guide contents
03

Build the world

Choose the right thread for each idea

DM only

Threads are the cards on the atlas. Each type answers a different question about what the party can encounter, learn, pursue, or earn.

Lore Atlas edit thread dialog with title, type, status, DM-only visibility, player-facing copy, and world and flow controls.
One editor for story, visibility, and contextThread basics stay visible while player-facing copy, world references, visit behavior, relationships, challenges, rewards, and sound are organized into clear regions.
  1. 1

    Use Event for something that happens, changes the situation, or advances the world.

  2. 2

    Use Location for an arrival, exploration, or return that belongs in the story flow; choose whether it creates or reuses the Place behind it.

  3. 3

    Use NPC for a person the party can meet. One NPC can appear in several locations.

  4. 4

    Use Quest for an objective the party may accept and pursue. Track it as available, accepted, active, completed, failed, or abandoned.

  5. 5

    Use Encounter for opposition that can be built and run with initiative.

  6. 6

    Use Clue for information the party may discover, optionally behind a skill check.

  7. 7

    Use Loot for items or currency that can be discovered, unlocked, claimed, and assigned.

  8. 8

    Add At-the-table prompts for the lines, questions, likely player approaches, NPC responses, and rulings you want within reach during play.

How the logic resolves

When this happens, the Atlas does this

A thread is DM only

It remains visible in the DM atlas but is removed from every player-safe view.

A thread is completed

Its state is preserved and any eligible connected content is reevaluated.

A location or NPC appears again

Reuse the same canonical record and connect the new story moment to it.

When you are doneEach campaign idea has a clear purpose and a consistent visual language.

Guide contents
04

Shape possibility

Connect required paths, branches, and quest outcomes

DM only

Connections describe why one thread follows another. Lore Atlas limits branch choices to relationships that usually make sense, while still allowing converging prerequisites.

Lore Atlas campaign graph for The Lanterns of Briarhaven with connected events, optional clues, a quest, locked outcomes, loot, and a consequence branch.
A spoiler-safe campaign pathThe Lanterns of Briarhaven demonstrates optional clues, converging prerequisites, quest outcomes, locked rewards, a preserved failure consequence, and the live party position.
  1. 1

    Hover a thread and choose Branch to see the sensible thread types that can follow it.

  2. 2

    Use Required when the connection represents the expected flow of the adventure.

  3. 3

    Use Optional for content the party may skip, miss, or approach another way.

  4. 4

    Add prerequisites when discoveries or objectives gate the next thread, then choose Require every or Require any one.

  5. 5

    Branch a quest from another quest and choose whether it unlocks after completion, failure, or abandonment.

  6. 6

    When resolving a quest, choose its actual outcome. Matching follow-up quests unlock automatically.

How the logic resolves

When this happens, the Atlas does this

A child has one prerequisite

That prerequisite must be resolved before the child unlocks.

Gate rule is Require every

All listed prerequisites must resolve before the child unlocks. This is the AND rule.

Gate rule is Require any one

The first resolved prerequisite unlocks the child. This is the OR rule.

A thread only adds context

Use an association such as involves, happens at, reveals, or rewards. Associations do not unlock the destination.

A quest is connected by an outcome trigger

It unlocks only when the parent quest is completed, failed, or abandoned with that configured outcome.

A route changes later

The active route changes, but the earlier decision remains in campaign history.

When you are doneThe atlas records consequences, alternatives, and converging paths without overlapping cards.

Guide contents
05

Keep secrets safely

Reveal only what the party has learned

DM only

DM-only is both a visibility rule and a visual planning state. A patterned card is private. A revealed card becomes available to player dashboards and Player Display.

  1. 1

    Leave DM only enabled while creating content the party has not discovered.

  2. 2

    Use the eye action on a card to reveal it at the moment the party learns it.

  3. 3

    Open Player preview from Campaign settings to inspect the sanitized player experience without another account.

  4. 4

    Hide a thread again only when necessary. Players may already remember information they saw.

  5. 5

    Associate revealed handouts with NPC or Place records so players can revisit the image in context.

When you are donePlayers see a growing record of discoveries while your plans remain private.

Guide contents
06

Bring in the table

Invite players and manage characters

DM only

Invitation links add a player to one campaign. Players can then claim a prepared character or create a character of their own.

Lore Atlas Adventurers dialog showing a character roster, selected character details, ownership, advancement, and inventory tabs.
The party recordRoster, character ownership, imports, advancement, and rewards stay together without trying to replace a full character sheet.
  1. 1

    Open Campaign settings and choose how long the invitation remains valid.

  2. 2

    Decide whether players join immediately or wait for your approval.

  3. 3

    Send the branded invitation link privately. The page explains the player role before anyone joins.

  4. 4

    Review pending requests in Campaign settings and approve only players you recognize.

  5. 5

    Open Party to create prebuilt characters, edit levels and rules options, or review claims.

  6. 6

    Unclaim a character when it needs to return to the available roster. The DM always retains this control.

  7. 7

    Use Player preview to confirm the joined experience before inviting the whole table.

When you are doneEvery player has the correct campaign access and a durable character record.

Guide contents
07

Keep the table connected

Use notifications and player collaboration

DM and players

Notifications bring important campaign changes to the global header. Collaboration lets players discuss only threads the party has discovered, while the DM controls what becomes shared campaign knowledge.

  1. 1

    Open the bell in the global header to review session changes, join requests, character claims, rewards, quest discoveries, recaps, and player notes.

  2. 2

    Open notification preferences to choose which campaign moments should appear and how early session reminders arrive.

  3. 3

    Open a thread and review Party collaboration in its details.

  4. 4

    Approve a pending player note to publish it to the party, or reject it when it needs revision.

  5. 5

    Use quest votes and planning markers as signals, not as automatic changes to the campaign.

  6. 6

    Check the player presence indicator to see who is using a player workspace. DM activity and selected secrets are never shown.

When you are doneThe party can contribute between sessions without gaining access to DM-only content.

Guide contents
08

Let the world react

Track pressure, travel, knowledge, and consequences

DM only

Living campaign state records changes that matter across several threads. Use it for a city watch closing in, a damaged bridge, a dangerous road, a mistaken belief, or a consequence that should fire when a challenge fails.

Lore Atlas living campaign state dialog with tabs for clocks, locations and travel, player knowledge, consequences, and decision history.
Living campaign stateClocks, locations and travel, player knowledge, consequences, and decision history separate durable world state from one-scene notes.
  1. 1

    Do thisAdd a campaign clock and name the pressure or progress it represents.

    Why it mattersA useful clock answers what is changing and what happens when it fills.

    What changesThe clock becomes available across the campaign and can be adjusted manually or by consequences.

  2. 2

    Do thisSet a location state such as tense, dangerous, closed, or destroyed.

    Why it mattersThe canonical place should reflect the world now, not only how it looked when first created.

    What changesEvery future reference to that location can use the same current state.

  3. 3

    Do thisConnect two locations with a passage and record duration, cost, risk, requirements, visibility, and status.

    Why it mattersTravel is more useful when the route itself carries campaign information.

    What changesThe route can later become blocked, hazardous, hidden, or destroyed without deleting its history.

  4. 4

    Do thisRecord a party or character belief and mark it true, false, misleading, or uncertain.

    Why it mattersPlayers often act on what their characters believe rather than what the DM knows is true.

    What changesThe Atlas can render player knowledge without exposing the campaign truth.

  5. 5

    Do thisAttach a consequence to challenge failure, success, or a clock threshold.

    Why it mattersPrepared consequences reduce live bookkeeping while preserving DM-authored intent.

    What changesThe configured clock, location, passage, route, or belief change is written when the trigger occurs.

  6. 6

    Do thisUse Decision history to inspect and reverse a state change.

    Why it mattersCampaign truth changes, but earlier choices should remain understandable.

    What changesThe current state is corrected while the original event and reversal remain in history.

How the logic resolves

When this happens, the Atlas does this

A failure consequence adjusts a clock

The clock changes once and the campaign event records which challenge caused it.

A clock reaches a configured threshold

Eligible threshold consequences run and write their own history entries.

A route is changed

The new route becomes current while the prior selection remains part of decision history.

A belief is revised or retracted

The player-safe statement changes without revealing the hidden truth field.

When you are doneThe campaign reacts consistently while the DM retains authorship and can inspect how the current state was reached.

Guide contents
09

Prepare

Build a focused plan in Tonight’s Table

DM only

Tonight’s Table is the private run sheet for one gathering. It narrows the larger atlas to the material most likely to matter tonight.

  1. 1

    Open Tonight’s Table from the campaign navigation.

  2. 2

    Write an opening note that puts you back in the scene quickly.

  3. 3

    Add likely atlas threads, then order them in the sequence most useful for running the table.

  4. 4

    Add reminders for voices, rules, unresolved decisions, safety notes, or improvisation prompts.

  5. 5

    Mark prep items ready as you finish them. Do not treat the list as a script the party must follow.

When you are doneYou begin play with a short, useful run sheet instead of searching the entire campaign.

Guide contents
10

Find the risky gaps

Use Prep Health as a diagnostic, not a grade

DM only

Prep Health checks the likely material around the party and surfaces missing details that may slow play. It does not measure creativity, predict the party's choices, or require every thread to be complete.

  1. 1

    Open Prep Health and begin with blockers closest to the party's current position.

  2. 2

    Resolve structural gaps first, such as an encounter with no creatures or a reward that cannot be accessed.

  3. 3

    Review warnings for hidden hooks, missing player-facing summaries, and unfinished references.

  4. 4

    Dismiss or leave a warning when the omission is deliberate and you are prepared to improvise.

  5. 5

    Return to Tonight's Table and include only the material likely to matter during the next gathering.

When you are doneThe next session has fewer preventable interruptions without creating unnecessary prep work.

Guide contents
11

Play

Schedule or start a session

DM only

Sessions handles the real gathering: when it happens, what is live, what the party does, and how the record is closed afterward.

  1. 1

    Open Sessions. Use the Schedule tab for a future gathering, or choose Meet now for an unscheduled game.

  2. 2

    Start the session when play begins. The player dashboard shows that the table is live.

  3. 3

    Record useful notes and activity as events happen.

  4. 4

    Place characters on Location, Event, or Encounter threads to show where the party is now.

  5. 5

    Complete or reveal threads from the atlas as the party changes the world.

  6. 6

    Choose Wrap up session, write the player-visible recap, and confirm the permanent journal record.

When you are doneThe gathering has a durable timeline and the next visit starts with accurate context.

Guide contents
12

Run combat

Build, balance, and finish an encounter

DM only

An encounter thread keeps creatures, difficulty, initiative, environment turns, health, death saves, and outcomes together.

Lore Atlas encounter runner showing initiative order, player characters, monsters, hit point controls, conditions, and a monster stat block.
Run combat from one readable surfaceInitiative, hit points, conditions, turn controls, and the active monster reference remain visible together.
  1. 1

    Create an Encounter thread and add monsters from supported SRD editions or Homebrew.

  2. 2

    Use challenge rating, creature type, size, environment, and rules filters to narrow the search.

  3. 3

    Review the difficulty meter against the campaign’s player characters.

  4. 4

    Add environment initiative for lair actions, hazards, reinforcements, or other battlefield events.

  5. 5

    Enter or roll initiative, then advance turns while tracking damage, healing, and death saves.

  6. 6

    Watch the player-safe initiative order update on player dashboards and Player Display while combat is running.

  7. 7

    Use the stat block panel for the active monster’s actions and traits.

  8. 8

    Choose Wrap up combat and record whether enemies were defeated, escaped, or survived.

When you are doneCombat ends cleanly and its outcome becomes part of the session record.

Guide contents
13

Reward the party

Create, unlock, and assign loot

DM only

Loot is a separate thread so rewards can follow an encounter, clue, or other discovery without overloading the encounter itself.

Lore Atlas thread editor demonstrating the shared structure used by campaign threads including Loot.
Rewards remain connected to their causeLoot uses the same thread structure, relationship controls, prerequisites, visibility, and session history as the rest of the Atlas.
  1. 1

    Branch a Loot thread from the event that grants or reveals it.

  2. 2

    Add SRD equipment, magic items, Homebrew, and coin denominations.

  3. 3

    Optionally add a skill check for a locked chest, hidden cache, ward, or other access challenge.

  4. 4

    Complete prerequisites and mark the Loot accessed before claiming it.

  5. 5

    During a live session, mark the Loot complete to open assignment controls.

  6. 6

    Assign items to specific characters and divide currency evenly when appropriate.

When you are doneEvery reward has a source, recipient, and session history.

Guide contents
14

Share the scene

Use handouts and Player Display

DM only

Handouts reveal images deliberately. Player Display puts the player-safe atlas or a selected handout on a second screen without signing in as a player.

  1. 1

    Upload an image to the Handout Library and add a clear title, category, tags, and private notes.

  2. 2

    Associate it with one or more Atlas items. Attaching does not reveal or present the image.

  3. 3

    Use Reveal for later when players should be able to revisit it without interrupting the shared screen.

  4. 4

    Open Player Display, choose Connect device, and scan its QR code from the second screen or tablet.

  5. 5

    Use Queue next to prepare images in the order you expect to show them at the table.

  6. 6

    Use Show now to replace the shared atlas with a handout, then choose Dismiss handout to return to the atlas.

  7. 7

    Use the DM controls to fit, pan, and zoom the remote display.

When you are doneThe whole table sees the right image or atlas view without exposing DM controls.

Guide contents
15

Expand the rules

Create and use Homebrew responsibly

DM and players

Homebrew lives in the community catalog, independent of a campaign. Monsters and magic items use separate builders because their rules needs are different.

Lore Atlas Homebrew Library showing search, filters, published entries, drafts, version controls, and publishing actions.
Reusable, versioned HomebrewPrivate drafts, published entries, favorites, saved items, new versions, and archives share one searchable catalog.
  1. 1

    Open Homebrew from global navigation and search before creating a duplicate.

  2. 2

    Create a private draft with complete rules, publisher credit, source, tags, edition, and license.

  3. 3

    Use the live table preview while you complete the rules and attribution.

  4. 4

    Choose Save draft to keep the entry private, or Publish only when you have the right to share it.

  5. 5

    Save or favorite useful community entries, then add compatible entries to an owned campaign.

  6. 6

    Create a new version instead of deleting published content that other campaigns may use.

When you are doneCustom rules remain reusable, credited, versioned, and safe for campaigns that depend on them.

Guide contents
16

Stay in the scene

Trigger soundscapes and rules without leaving the Atlas

DM only

A thread can carry an open-license soundscape for atmosphere, and the Rules Compendium can open a spell, condition, species, background, or feat reference over the campaign. Both tools are designed to reduce tab switching during play.

Lore Atlas Rules Compendium showing spell search, category navigation, filters, and open SRD results.
A spacious table referenceSearch stays prominent, filters remain available on demand, and the result region uses the height of the dialog.
  1. 1

    Edit a thread, open Soundscape, and search for an atmosphere such as busy tavern, danger, rain, or echoing cave.

  2. 2

    Preview a result before saving it. If a remote preview fails, choose another result instead of assuming it will work at the table.

  3. 3

    Save one thread soundscape and use its quick play control from the thread card or details.

  4. 4

    Keep volume conservative and stop the sound when dialogue or accessibility needs make silence more useful.

  5. 5

    Open Rules Compendium from the table reference area and choose a category.

  6. 6

    Search first, then open Filters only when edition, level, school, class, or source will materially narrow the result.

  7. 7

    Open a reference in place and close it to return to the same campaign context.

When you are doneAtmosphere and common rules references are one action away without displacing the campaign workspace.

Guide contents
17

Remember

Close the loop in the Campaign Journal

DM and players

The journal is the lasting, readable history created from completed sessions. It combines the DM recap with safe activity already recorded during play.

Lore Atlas Campaign Journal showing story so far, completed session archive, player preview, sharing, printing, and next-session handoff.
Close the campaign loopCompleted play becomes a readable history, a player-safe recap, and a handoff into the next Tonight's Table plan.
  1. 1

    End the live session and write a concise recap focused on choices and consequences.

  2. 2

    Review encounter outcomes, quest progress, movement, and awarded loot.

  3. 3

    Use player-safe preview before sharing or printing.

  4. 4

    Invite players to add their own memories after the session.

  5. 5

    Read the randomized story-so-far introduction before the next gathering.

When you are doneThe campaign remains understandable after long breaks and memorable after it ends.

Guide contents
18

Protect your work

Back up, restore, reuse, and print a campaign

DM only

Campaign portability gives you a private copy of your work without weakening player permissions. Restores always create a separate campaign, so the campaign you are using is never overwritten.

  1. 1

    Open a campaign you run and choose Export from the Atlas toolbar.

  2. 2

    Download a Full campaign backup for recovery. Store it privately because it can contain DM secrets, prep notes, and handout images.

  3. 3

    Download a Reusable campaign template when you want the same adventure structure with unresolved threads and a fresh party.

  4. 4

    Choose Restore backup from the Campaigns page, select the JSON file, review the validation summary, and name the new campaign.

  5. 5

    Use Player-safe journal data when players need portable campaign history without secret threads or DM notes.

  6. 6

    Use Printable campaign recap for a clean player handout, or Private Atlas overview for a location-based DM reference. Choose Save as PDF in the browser print dialog when you want a PDF file.

When you are doneYou have a recoverable private copy, a safe reuse path, and clear records for the table.

Guide contents
19

Move quickly

Use global search, commands, tours, and recovery tools

DM only

Global search and the command palette are the fastest way to move across a mature campaign. Wayfinder tours explain the same workflows inside the product, while campaign export protects the work behind them.

  1. 1

    Press Command K or select the campaign search field and enter a thread, location, NPC, character, session, or action.

  2. 2

    Choose a result to navigate directly, or run an available command such as creating a thread or opening a campaign tool.

  3. 3

    Use filters and result groups when the same name appears in several campaign areas.

  4. 4

    Start a Wayfinder tour from a guide prompt or product tour control. Tours use the current campaign and never create hidden story content.

  5. 5

    Reset tours from Help when another DM needs the guided introduction.

  6. 6

    Export a full backup before major campaign restructuring and keep it private.

  7. 7

    Restore into a separate campaign when testing recovery. A restore never overwrites the active campaign.

When you are doneA large campaign remains navigable, teachable, and recoverable.

Guide contents

Keep going

Ready to bring in your players?

Share the player guide so the table understands what their spoiler-safe view can do.

Open player guide
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