LLore AtlasUser guidesOpen Lore Atlas

Dungeon Master field guide

From blank page to living campaign

A complete, practical path through campaign creation, world building, preparation, live play, and the shared campaign record.

You do not need to build the whole world before the first session. A campaign, a chapter, and two or three useful threads are enough to begin.

01

Start here

Create a campaign and set its foundation

DM only

A campaign is the private container for your atlas, party, sessions, handouts, settings, and journal. Players only gain access after you invite them.

  1. 1

    Open Campaigns and choose Create campaign.

  2. 2

    Give the campaign a recognizable name. You can change it later.

  3. 3

    Open Campaign settings and choose the rules editions you want available. Set a default edition for new characters and compendium searches.

  4. 4

    Decide whether death saves are public or blind and whether completed threads require confirmation.

  5. 5

    Add player characters now, or let players create and claim their own after joining.

When you are doneYou have a private campaign workspace with the right rules and table preferences.

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02

Organize without railroading

Use chapters as useful containers

DM only

Chapters keep a large atlas readable. They can represent a region, story arc, sourcebook chapter, faction conflict, or any other grouping that helps you prepare.

  1. 1

    Create a chapter from the Chapters section in the left sidebar.

  2. 2

    Name it for the part of the campaign you expect to scan together.

  3. 3

    Choose a color. The color marks the chapter boundary and label on the atlas.

  4. 4

    Add starting threads to the chapter. Later chapters stay horizontally aligned so the campaign reads from left to right.

  5. 5

    Edit a chapter when its name or color no longer describes the material inside it.

When you are doneThe atlas has a visual structure without forcing the party down one path.

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03

Build the world

Choose the right thread for each idea

DM only

Threads are the cards on the atlas. Each type answers a different question about what the party can encounter, learn, pursue, or earn.

The Shattered ValeSearch threads82%
CHAPTER · GRAVENHOLLOW
LLocationOld Harbor
NNPCElin Tallow
QQuestACTIVERing the Silent Bells
EEncounterRiders in the Fog
1Chapter boundary
2Optional quest lane
3Selected paths brighten
Annotated atlasChapters group the main flow. Quests and their related threads occupy distinct lanes so branches stay readable.
  1. 1

    Use Event for something that happens, changes the situation, or advances the world.

  2. 2

    Use Location for a place the party can visit or investigate.

  3. 3

    Use NPC for a person the party can meet. One NPC can be associated with several locations and chapters.

  4. 4

    Use Quest for an objective the party may accept and pursue. Track it as available, accepted, active, completed, failed, or abandoned.

  5. 5

    Use Encounter for opposition that can be built and run with initiative.

  6. 6

    Use Clue for information the party may discover, optionally behind a skill check.

  7. 7

    Use Loot for items or currency that can be discovered, unlocked, claimed, and assigned.

When you are doneEach campaign idea has a clear purpose and a consistent visual language.

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04

Shape possibility

Connect required paths, branches, and quest outcomes

DM only

Connections describe why one thread follows another. Lore Atlas limits branch choices to relationships that usually make sense, while still allowing converging prerequisites.

DM ATLAS
The Bell Keeper’s BargainDM ONLY
Reveal to players
PLAYER VIEW
The Bell Keeper’s BargainAVAILABLE QUEST

Appears only after the DM reveals it and any outcome condition is met.

Progressive campaign knowledgeThe DM controls the moment a thread becomes part of the party’s shared view.
  1. 1

    Hover a thread and choose Branch to see the sensible thread types that can follow it.

  2. 2

    Use Required when the connection represents the expected flow of the adventure.

  3. 3

    Use Optional for content the party may skip, miss, or approach another way.

  4. 4

    Add prerequisites when several separate discoveries or objectives must all be resolved first.

  5. 5

    Branch a quest from another quest and choose whether it unlocks after completion, failure, or abandonment.

  6. 6

    When resolving a quest, choose its actual outcome. Matching follow-up quests unlock automatically.

When you are doneThe atlas records consequences, alternatives, and converging paths without overlapping cards.

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05

Keep secrets safely

Reveal only what the party has learned

DM only

DM-only is both a visibility rule and a visual planning state. A patterned card is private. A revealed card becomes available to player dashboards and Player Display.

  1. 1

    Leave DM only enabled while creating content the party has not discovered.

  2. 2

    Use the eye action on a card to reveal it at the moment the party learns it.

  3. 3

    Open Player preview from Campaign settings to inspect the sanitized player experience without another account.

  4. 4

    Hide a thread again only when necessary. Players may already remember information they saw.

  5. 5

    Associate revealed handouts with NPC or Location threads so players can revisit the image in context.

When you are donePlayers see a growing record of discoveries while your plans remain private.

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06

Bring in the table

Invite players and manage characters

DM only

Invitation links add a player to one campaign. Players can then claim a prepared character or create a character of their own.

  1. 1

    Open Campaign settings and choose how long the invitation remains valid.

  2. 2

    Decide whether players join immediately or wait for your approval.

  3. 3

    Send the branded invitation link privately. The page explains the player role before anyone joins.

  4. 4

    Review pending requests in Campaign settings and approve only players you recognize.

  5. 5

    Open Party to create prebuilt characters, edit levels and rules options, or review claims.

  6. 6

    Unclaim a character when it needs to return to the available roster. The DM always retains this control.

  7. 7

    Use Player preview to confirm the joined experience before inviting the whole table.

When you are doneEvery player has the correct campaign access and a durable character record.

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07

Keep the table connected

Use notifications and player collaboration

DM and players

Notifications bring important campaign changes to the global header. Collaboration lets players discuss only threads the party has discovered, while the DM controls what becomes shared campaign knowledge.

  1. 1

    Open the bell in the global header to review session changes, join requests, character claims, rewards, quest discoveries, recaps, and player notes.

  2. 2

    Open notification preferences to choose which campaign moments should appear and how early session reminders arrive.

  3. 3

    Select a thread and review Party collaboration in the inspector.

  4. 4

    Approve a pending player note to publish it to the party, or reject it when it needs revision.

  5. 5

    Use quest votes and planning markers as signals, not as automatic changes to the campaign.

  6. 6

    Check the player presence indicator to see who is using a player workspace. DM activity and selected secrets are never shown.

When you are doneThe party can contribute between sessions without gaining access to DM-only content.

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08

Prepare

Build a focused plan in Tonight’s Table

DM only

Tonight’s Table is the private run sheet for one gathering. It narrows the larger atlas to the material most likely to matter tonight.

1Private planning

Tonight’s Table

Opening note, likely threads, and reminders.

PREPARE
2Live gathering

Sessions

Activity, encounters, position, and rewards.

PLAY
3Shared history

Campaign Journal

Recaps, outcomes, loot, and player memories.

REMEMBER
One gathering, three spacesThe highlighted stage moves from preparation to live play to lasting history. Motion pauses when reduced motion is enabled.
  1. 1

    Open Tonight’s Table from the campaign navigation.

  2. 2

    Write an opening note that puts you back in the scene quickly.

  3. 3

    Add likely atlas threads, then order them in the sequence most useful for running the table.

  4. 4

    Add reminders for voices, rules, unresolved decisions, safety notes, or improvisation prompts.

  5. 5

    Mark prep items ready as you finish them. Do not treat the list as a script the party must follow.

When you are doneYou begin play with a short, useful run sheet instead of searching the entire campaign.

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09

Play

Schedule or start a session

DM only

Sessions handles the real gathering: when it happens, what is live, what the party does, and how the record is closed afterward.

  1. 1

    Choose Schedule session for a future gathering or Meet now for an unscheduled game.

  2. 2

    Start the session when play begins. The player dashboard shows that the table is live.

  3. 3

    Record useful notes and activity as events happen.

  4. 4

    Place characters on Location, Event, or Encounter threads to show where the party is now.

  5. 5

    Complete or reveal threads from the atlas as the party changes the world.

  6. 6

    End the session, write the recap, and confirm the player-safe record.

When you are doneThe gathering has a durable timeline and the next visit starts with accurate context.

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10

Run combat

Build, balance, and finish an encounter

DM only

An encounter thread keeps creatures, difficulty, initiative, environment turns, health, death saves, and outcomes together.

ROUND 3Riders in the FogWrap up combat
18Mara VennFighter · Player31 / 38 HP
14Fog RiderUndead · Enemy9 / 22 HP
10Grasping FogEnvironment turnEvery round
Encounter runner anatomyInitiative and health stay on the left. The active creature’s reference remains visible on the right.
  1. 1

    Create an Encounter thread and add monsters from supported SRD editions or Homebrew.

  2. 2

    Use challenge rating, creature type, size, environment, and rules filters to narrow the search.

  3. 3

    Review the difficulty meter against the campaign’s player characters.

  4. 4

    Add environment initiative for lair actions, hazards, reinforcements, or other battlefield events.

  5. 5

    Enter or roll initiative, then advance turns while tracking damage, healing, and death saves.

  6. 6

    Use the stat block panel for the active monster’s actions and traits.

  7. 7

    Choose Wrap up combat and record whether enemies were defeated, escaped, or survived.

When you are doneCombat ends cleanly and its outcome becomes part of the session record.

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11

Reward the party

Create, unlock, and assign loot

DM only

Loot is a separate thread so rewards can follow an encounter, clue, or other discovery without overloading the encounter itself.

LOOT · OPTIONAL

Reward of the Unbroken Moment

ITEMAlchemical LanternWondrous item · Rare
COIN249 GPDivide evenly
Prerequisites completeAccess openedAssign rewards
Loot has a complete lifecycleBuild the reward, satisfy its conditions, then record exactly who received it.
  1. 1

    Branch a Loot thread from the event that grants or reveals it.

  2. 2

    Add SRD equipment, magic items, Homebrew, and coin denominations.

  3. 3

    Optionally add a skill check for a locked chest, hidden cache, ward, or other access challenge.

  4. 4

    Complete prerequisites and mark the Loot accessed before claiming it.

  5. 5

    During a live session, mark the Loot complete to open assignment controls.

  6. 6

    Assign items to specific characters and divide currency evenly when appropriate.

When you are doneEvery reward has a source, recipient, and session history.

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12

Share the scene

Use handouts and Player Display

DM only

Handouts reveal images deliberately. Player Display puts the player-safe atlas or a selected handout on a second screen without signing in as a player.

  1. 1

    Upload an image to the Handout Library and add a clear title, category, tags, and private notes.

  2. 2

    Associate it with one or more NPC or Location threads.

  3. 3

    Reveal it to player dashboards when it becomes known.

  4. 4

    Open Player Display and scan its QR code from the second screen or tablet.

  5. 5

    Use the DM controls to fit, pan, and zoom the remote display.

  6. 6

    Present a handout live, then clear it to return the shared screen to the atlas.

When you are doneThe whole table sees the right image or atlas view without exposing DM controls.

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13

Expand the rules

Create and use Homebrew responsibly

DM and players

Homebrew lives in the community catalog, independent of a campaign. Monsters and magic items use separate builders because their rules needs are different.

  1. 1

    Open Homebrew from global navigation and search before creating a duplicate.

  2. 2

    Create a private draft with complete rules, publisher credit, source, tags, edition, and license.

  3. 3

    Preview the full reference page before publishing.

  4. 4

    Publish only content you have the right to share.

  5. 5

    Save or favorite useful community entries, then add compatible entries to an owned campaign.

  6. 6

    Create a new version instead of deleting published content that other campaigns may use.

When you are doneCustom rules remain reusable, credited, versioned, and safe for campaigns that depend on them.

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14

Remember

Close the loop in the Campaign Journal

DM and players

The journal is the lasting, readable history created from completed sessions. It combines the DM recap with safe activity already recorded during play.

  1. 1

    End the live session and write a concise recap focused on choices and consequences.

  2. 2

    Review encounter outcomes, quest progress, movement, and awarded loot.

  3. 3

    Use player-safe preview before sharing or printing.

  4. 4

    Invite players to add their own memories after the session.

  5. 5

    Read the randomized story-so-far introduction before the next gathering.

When you are doneThe campaign remains understandable after long breaks and memorable after it ends.

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Keep going

Ready to bring in your players?

Share the player guide with your table so everyone knows what their view can do.

Open player guide
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