Community Homebrew publisher
Lore Atlas Curator
Original campaign-ready creations shared with the Lore Atlas community.
Gloamward Whistle
This black iron whistle is cold to the touch. As an action, you can blow it to create a clear, audible note that can be heard by creatures within 300 feet, even through heavy fog or similar obscurement. For the next 1 hour, you have advantage on Wisdom (Survival) checks made to navigate through fog, darkness, or unfamiliar wilderness. Once this property is used, it can't be used again until the next dawn.
Marigold’s Quiet Companion
This Tiny porcelain doll has a wind-up key between its shoulder blades and a hinged mouth. As a bonus action, you can wind the key and place the doll on the ground within 5 feet of you. For 10 minutes, it follows simple commands such as walk, wait, knock, hide, or distract. It has a walking speed of 30 feet, AC 13, 1 hit point, and immunity to poison and psychic damage. The doll cannot attack, speak, or manipulate objects requiring more than 5 pounds of force, but it can carry or retrieve Tiny objects and squeeze through openings at least 2 inches wide. It makes no sound while moving. As an action, you can direct it to imitate a voice or sound you have heard; the imitation lasts up to 1 minute and requires a successful DC 13 Wisdom (Insight) check to identify as false. Once the doll has been used, it cannot be wound again until you finish a short or long rest. If destroyed, it becomes inert but can be repaired during a long rest with 10 gp of materials and a successful DC 12 Dexterity check using thieves’ tools or tinker's tools.
Bell of the First Signal
This palm-sized bronze bell is a magical signal device. As an action, you can ring it to produce a clear tone audible out to 1 mile. The tone can be heard normally through rain, fog, and nonmagical darkness, though it cannot be heard through a magical silence effect. Once rung, the bell cannot be used again until the next dawn. When you ring it, you can designate any number of creatures within 30 feet who can hear the bell; those creatures know your direction until the end of your next turn. In addition, while carrying the bell, you have advantage on Wisdom (Perception) checks made to locate a creature that is calling for help or signaling your party. The bell has no effect on undead creatures and does not compel obedience.
Chroniclebough Focus
This thumb-sized twig is enclosed in a ring of translucent resin and can be used as a druidic spellcasting focus. While holding it, you can use a bonus action to invoke its stored moment, gaining one of the following benefits: (1) You teleport to an unoccupied space you can see within 10 feet; or (2) you gain advantage on the next Wisdom (Perception) or Wisdom (Survival) check you make within 1 minute. The focus has 3 charges and regains 1d3 expended charges daily at dawn. If you expend the last charge, roll a d20; on a 1, the focus becomes inert until the next dawn. In addition, once per long rest when you fail a concentration saving throw, you can use your reaction to reroll it, taking the new result. The focus’s magic is nature-oriented but does not alter or restrict Wild Shape.
Unbroken Moment Blade
This magic longsword grants a +1 bonus to attack and damage rolls made with it. Once per long rest, when you miss with an attack using this weapon, you can reroll the attack roll. You must use the new roll. The blade has no additional benefit if used by someone who is not proficient with longswords.